Story Time: The Forgotten Realms Creation Myth

The Sisters of Light And Darkness

Out of timeless nothingness, there rose dark and indistinct mists, foreshadowing of what was to come, an idea of existence, guided by a will we dare name Ao, the Hidden One.

With Time,  the mists began to change.  Out of the idea, form came to be. Into a primeval expanse, secluded from the rest of the multiverse, twin spirits were born: The sisters who-were-one, one of them of cool brightness, one of them of soothing darkness. And they existed in perfect and static harmony for eons.

Then, there was a pull. And a push. The sisters’ harmony began to flow. There was was rise, and there was fall. There was up, and there was down. There was ground, and there was above… And in between the flow, new form was created.

The sisters noticed the change. The bright one, Selûne, was curious about the things that they had created, while the dark one, Shar, was bothered by the sudden flow of existence.

But still, form was hollow, with no idea of itself. Selûne touched a form with her brightness, while Shar withdrew from it. Conscience was sparked in the form, and spread throughout its entire being.

Thus, the World was born, but it was still incomplete and only ideas pressed into form. It cried out, and Selûne nurtured it with light, while Shar watched it warily from a distance.

The World begged for warmth so that she could nurture life and living creatures upon the planets that were her body and limbs, and the two sisters became divided, as for the first time they were of two minds. Silvery Selûne contested with her dark sister over whether or not to bring further life to the worlds.

A battle ensued, and from the spirits’ argument, new concepts were born that spread into the world, and formed into being. These beings later formed into the gods of life, love, death, magic, war, and sacrifice were created, and took their part in the deific struggle.

During the battle, Selûne seized the advantage and reached across time and space to the inner core of creation, a roiling chaos of unformed elemental stuff. She grabbed a part of the chaos, which burned and eroded her divine essence. She took a fiery fragment of flame from the chaos, and set it into space as a sun, that bathed the World in warmth and comfort, and life awakened in the World.

Incensed, Shar redoubled her attack on her injured twin and began to snuff out all light and heat in order to swallow it in darkness, returning the world to a state of nonlife. Again Selûne gave of herself and tore the divine essence of magic from her body, flinging it desperately at her sister in defense of life in the sphere, creating the goddes of magic, Mystryl,  in the process.

Though Mystryl was composed of both light and dark magic, she favored her first mother Selune initially, allowing the silver goddess to win an uneasy truce with her more powerful, dark twin. Consumed by bitterness at her defeat, Shar vowed eternal revenge, and their struggle continues to this day.

Shar remained powerful, but bitterly alone, hiding in the World’s Shadow, while Selune waxed and waned in power, often drawing strength from her allied daughters and sons and like-minded immigrant deities residing in her silvery Astral Sea.

The Lords of Chaos

While the sisters fought their first eon-spanning battles, the world was unprotected, and on waves of elemental chaos, powerful beings of manifest entropy rode into the World and began to shape it into their desires. The name of their kind has been lost to the ages; the few sages who today know of their existence refer to them simply as the primordials.

The Goddesses came to a halt in their struggle, when the World was inexplicably plunged into darkness, its sun snatched from the sky by a sinister primordial known as the Night Serpent. The twin sisters and their fellow gods recognized the primordial threat and bargained an alliance. Shar wants to rid the World of all elements, returning it to swirling mists of nothingness, while Selûne and her allies wanted to protect the World’s beings from destruction and slavery.

A cataclysmic war raged over the World. The Elder Gods, led by a deity called the World Serpent, managed to win the war only with the aid of a rogue primordial called Ubtao the Deceiver. The primordials were killed or imprisoned on the far reaches of the cosmos or in hidden places in the World. In order to never let the world again experience such destruction, the goddess known as the Earthmother gave some of her essence to awaken the World’s primal spirits to keep gods and primordials alike from stepping into the World.

The primordials fester in their prisons or hide in the Elemental Chaos to this day, waiting for a chance to plunge the world back into entropy.


Story Time: The Broken Ring

After their victory over the primordials in ancient times, the gods decided to end the threat for good. In concert, they forged a great ring, a containment for the remaining and free-willed primordials, a containment for the Elemental Chaos.

On this ring, 16 “outer” planes were arranged  in perfect symmetry, corresponding to the alignment of its inhabitants (lawful, chaotic, good, evil, and differentiations between). The Outands, a 17th, neutral plane capped the trapped Elemental Chaos and hid it from the sight of the gods.

Those primordials that were too powerful had to be contained on the planes, in the reach of the Gods. Many primordials were imprisoned on Carceri, the prison plane, others in remote layers of the planes of good deities, some were hidden in the maelstroms of Limbo.

Like the Abyss, Limbo and the domains of the Slaad were too difficult to control, so whole segments of the new outer planes had to be granted to them.

Under the influence of the symmetry of the ring, the Elemental Chaos was slowly divided and formed into the “inner” planes: 4 elemental, 4 paraelemental, 2 energy, and 8 quasielemental parts, diminishing the raw chaotic powers of the primordials that remained free in the multiverse.

The Gods could then tap the power of the Inner Planes to build magnificent realms on the Geat Ring, and the various pantheons of gods worshipped on similar worlds even shaped additional connections and crossroads between several dominions and allies of the Gods, calling them fancy names like The Great Wheel, The Great Road, Tree of Worlds, the World Ash, Styx, The River Ma’at, or The Twelve Hours of Night.

For eons, the world remained in this order as it was imposed by the gods. But then a series of events turned the tides in favor of the primordials, who stirred in their seemingly eternal prisons.

The Shattering

The machinations and powers of primordials like the Greek Titans and demon lords, plus the interference of aspiring Asmodeus, rogue gods, and some meddling mortals, changed the balance of power lately in favor of the primordials.

The Spellplague

For example, a world called Abeir-Toril was rocked by a cataclysm referred to as the ‘Spellplague’. The world’s deity of magic, Mystra, who spanned the world with a field of magic called the Weave, was slain. The Weave was created to limit this world’s magic, so that mortals and immortals alike could not access the power of raw magic, with some exceptions.

Abeir-Toril had also been known as a main battleground between gods and primordials in ancient times, and many primordial corpses and prisons were contained on this world. Mystra’s Weave also hid the primordial prisons and barred their raw, elemental influence from the world.

Mystra had been slain several times in Abeir-Toril’s history, but this time, her essence was so utterly destoyed, that the Weave ceased to exist. Raw chaos and magic raged across the lands, slaying wizards or driving them mad, the ground was raised, lowered, or thrust into the air, and, unknown to many, the primordial prisons of old were uncovered, their influence slowly starting to taint the surrounding lands.

As a result of this rise in power, the inner planes suddenly started to flow into each other again, unlocking their entropic potential, and expanded. The ring of the outer planes unhinged, and the great ring fell apart. The planes were rocked by chaos and destruction, but the deities and other denizens of the planes were able to keep much of their realms and dominions safe.

When the chaos cleared and the mists lifted, the gods had transferred their homes to the Astral plane,  floating like islands in a vast sea, while the primordials and demons once again consolidated their power in the reborn Elemental Chaos.

  • The Ethereal plane, was dissoluted and enveloped by the Elemental Chaos, while the planes of Shadow and Faerie assumed new positions in the order of the cosmology.
  • Sigil in its function and features was unaffected, but many portals became broken or switched destination, especially those targeting the Elemental Chaos. The central parts of the neutral Outlands and its spire still float somewhere in the endlessness of the astral sea, and on the chunks of matter orbiting around it, new towns and life springs up around portals leading to the scattered divine dominions, similar to the ‘Gatetowns’ of the former outer planes.
  • While some worlds, especially those with many portals, suffered greatly, most worlds were protected from the planar tumults by divine intervention or other powers like the primal spirits of the world.

Still, the primordials power is not great enough to challenge the gods, as many are asleep, imprisoned or wait to be raised from death, but they are back on their feat, and the cosmic game with prime worlds as its prize, is on again…